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Farlight 84
A Mobile & PC cross-platform FPS game
Technical Designer
UE4 Blueprint
I was involved in this game during my technical designer internship at Lilith Game.
My responsibility:
Developed, implemented, optimized, and debugged in-game mechanisms and elements using UE4 blueprint and C++
Participated in creating a new game mode (Hunt mode) and improving gameplay of several old game modes
Solved technical and artistic problems for programmers, artists, and designers, supported in improving team communication effectiveness and production efficiency
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