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Minghao Zhou
Rigging / Tool Technical Artist
Light, Minos
A procedural animation tech art demo that was individually created for the original 3D engine project in Tencent.
Platform: PC
Software: UE4, UE5, 3ds Max, Maya, Houdini
Time: 3 months
My responsibility:
Write plug-ins to create animation for 1000+ ball models
Write plug-ins to transfer files between software
Procedurally generate the track models
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