PAT
Penguin Action Toolkit
Tool Engineer
Unity (C#)
This is an on-going semester long project, aiming to create an accessible, extensible and powerful action game framework that helps small indie teams make action games and saves them valuable time in development.
I'm woring as the tool engineer in the team and is responsible for the GUI editor development.
The project is still in very early stage right now.
To learn more details:
Current Progress:
Finished the GUI Node Graph Editor, the user can create desired character action structure by simply adding nodes and attaching scripts, instead of going to the inspector and modify the object one by one.
The Graph Runner script will initialize the character following the node graph, which will generates corresponded objects and scripts below the character object.