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AI-UE5 Metahuman Pipeline
Animation Blueprint &
Behavior Tree Practice
Maya, Zbrush, Mari, Substance Painter, UE5
A practice of AI to UE5 character modeling pipeline.
Pipeline Breakdown
Reference Images

Base mesh generated by Hyper 3D with metahuman topology

Mesh after detailed sculpting in Zbrush, with original topology


Import mesh into Maya and transfer the mesh vertex data of the modified mesh to the Metahuman Preset Model so that it can inherit the rig and skin data and export dna to ue5.

Groom Guidelines for hair generation in Maya using Xgen


Same process for the body and connect it to the head.
Export the Metahuman DNA to UE5 using plugin.
Final Facial Capture Test




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