Hello, this is Minghao Zhou.
I'm a second-year grad student at Carnegie Mellon University, Entertainment Technology Center, with an emphasis on technical art and game development.
My focus areas are rigging and tool development. I've been doing both 3D art and programming for a long time. I had several internship experiences in the game industry before so I'm very familiar with the production pipeline.
Apart from my focus I'm also proficient in animation, modeling, texturing, VFX, and environment design.
Courses I've took:
Computer Graphics
Advanced 3D pipeline
Advanced 3D animation
Software:
Maya, 3DS max, UE4/5, Unity, Zbrush, Houdini, Substance Painter, Substance Designer, Qt
Programming Language:
Python, C#, C++, PyMel, MaxScript
BIO
Passionate
Game Developer &
Passionate
Game Player
SKILLS
Rigging
Tool Dev
Animation
Programming
Computer Graphics