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Hello, this is Minghao Zhou.

I'm a second-year grad student at Carnegie Mellon University, Entertainment Technology Center, with an emphasis on technical art and game development.

My focus areas are rigging and tool development. I've been doing both 3D art and programming for a long time. I had several internship experiences in the game industry before so I'm very familiar with the production pipeline. 

Apart from my focus I'm also proficient in animation, modeling, texturing, VFX, and environment design.

Courses I've took:

Computer Graphics

Advanced 3D pipeline

Advanced 3D animation

Software:

Maya, 3DS max, UE4/5, Unity, Zbrush, Houdini, Substance Painter, Substance Designer, Qt

Programming Language:

Python, C#, C++, PyMel, MaxScript

BIO

Passionate
Game Developer &
Passionate
Game Player
SKILLS

Rigging

Tool Dev

Animation

Programming

Computer Graphics

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