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ARPG Demo

UE5 Animation Blueprint & Behavior Tree Practice

Animation Blueprint &

Behavior Tree Practice

UE5

I built a short demo to implement locomotion and different common actions of ARPG games.

Locomotion (Walking, Runing, Jumping)

Attack (Combination)

Locomotion Breakdown: 

I created two 8 way directional movement BlendSpace in 4 body status (walking, running, crouching, crouch running) for the two character status (with and without weapon). The result is smooth and nice.

I implement execution when the player approach the enemy from behind.

I also implement the grappling hook inspired by Sekiro.

An overview of my character behavior tree.

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