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ARPG Demo
UE5 Animation Blueprint & Behavior Tree Practice
Animation Blueprint &
Behavior Tree Practice
UE5
I built a short demo to implement locomotion and different common actions of ARPG games.
Locomotion (Walking, Runing, Jumping)
Attack (Combination)
Locomotion Breakdown:
I created two 8 way directional movement BlendSpace in 4 body status (walking, running, crouching, crouch running) for the two character status (with and without weapon). The result is smooth and nice.
I implement execution when the player approach the enemy from behind.
I also implement the grappling hook inspired by Sekiro.
An overview of my character behavior tree.

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