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Eroding VFX, Material and Quick Editing Tool
UE4
UE4, 3ds Max, Houdini,
Substance Designer/Painter
This is my practice of VFX creation and tool development. When I made the material and the tool I tried to think about what artists need in VFX creation and how I can make the tool easy to use in the development phase.
Three character eroding effects based on a base material I made.
Here is the base material I made (by UE4 blueprint). Highly editable and friendly to artists.
This is the tool I scripted to adjust the eroding angle and make some tests.
The blueprint of the tool.
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