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Farlight 84

A Mobile & PC cross-platform FPS game

Technical Designer

UE4 Blueprint

I was involved in this game during my technical designer internship at Lilith Game.

My responsibility:

  • Developed, implemented, optimized and debugged in-game mechanisms and animation behavior using UE4 blueprint & C++

  • Participated in several characters' in-game animation implementation ( locomotion, aiming, mech, etc..  )

  • Participated in designing a new game mode

Ducksyde, one of the characters I participated designing and implementing. 

A game mode I participated desgining and implementing.

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