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Farlight 84
A Mobile & PC cross-platform FPS game
Technical Designer
UE4 Blueprint
I was involved in this game during my technical designer internship at Lilith Game.
My responsibility:
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Developed, implemented, optimized and debugged in-game mechanisms and animation behavior using UE4 blueprint & C++
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Participated in several characters' in-game animation implementation ( locomotion, aiming, mech, etc.. )
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Participated in designing a new game mode
Ducksyde, one of the characters I participated designing and implementing.
A game mode I participated desgining and implementing.
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