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Island
A stylized environment design and procedural generation practice
Environment Design
UE4, 3ds Max, Houdini,
Substance Designer/Painter
This project is a combination of my practice of procedural generation. The plum trees, stones, and plants are generated by Houdini. All the textures are generated by Substance Designer and slightly modified by Substance Painter. The sea is created by Shader. I also use convolution in the post process to achieve the stylized visual effect.
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