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Kraken Unleashed
An underwater realtime cinematic which pushes the limits of destruction and scale
Semester Project
UE5, Maya
This is a team project finished in 3 months. I was responsible for rigging, animation, directing, and also in VFX, postprocess and the environment.
Through the process I got familiar with complex model rigging and how to reduce reptitive process by implementing procedural solution. I created my ribbon IK plugin in Maya after completing this project with the experience of rigging the tentacle.
To see more details about the project:
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