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Kraken Unleashed

An underwater realtime cinematic which pushes the limits of destruction and scale

Semester Project

UE5, Maya

This is a team project finished in 3 months. I was responsible for rigging, animation, directing, and also in VFX, postprocess and the environment. 

Through the process I got familiar with complex model rigging and how to reduce reptitive process by implementing procedural solution. I created my ribbon IK plugin in Maya after completing this project with the experience of rigging the tentacle.

To see more details about the project:

https://www.therookies.co/entries/31194

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