PAT
Penguin Action Toolkit
Tool Engineer
Unity (C#)
This is an on-going semester long project, aiming to create an accessible, extensible and powerful action game framework that helps small indie teams make action games and saves them valuable time in development.
I'm working as the tool engineer in the team and is responsible for the animation system and GUI editor development.
To learn more details:
Here's a short showcase of the editor I worked on
Current Progress:
Finished the GUI Node Graph Editor, the user can create desired character action structure by simply adding nodes and dragging scripts, instead of going to the inspector and modify the object one by one. The editor can also display the game tag and scripts on each node, which greatly fasten the developing process when creating a complex character.
The Graph Runner script will initialize the character following the node graph, which will generates corresponded objects and scripts below the character object.